Natalia Treviño is a Mexican production designer living in Brussels. She studied Scenic Design and Art Direction in Madrid. Best known for her work on “Lucifer” by Gust Van den Berghe.
Curious observation comes natural when I’m visiting a new place or coming back to one. Traveling around Mexico has given me the opportunity not only to keep building my identity but to expand the references that later will have an impact on my designs. I’m very curious about discovering new materials and techniques, homemade artefacts and analog elements that keep resonating in the traditions and richness of my country.
Studying in Madrid I became fond of Bosch’s paintings and I always wanted to translate the feelings I have about those characters and shapes into a design. Lucifer is set on Paradise, in a Mexican village and for the pre-production I had to travel back and forth to the location (Angahuan, Michoacan) to prepare amongst everything else, the highest décor piece: a 20 meter wooden tower built in the ruins of an old church covered by lava rocks; a complete challenge for our tight budget, the difficult terrain and for being careful not to damage the ruins, every piece of wood in contact with the stones of the church was carefully assembled by pressure and not by nails or screws. Working on this tower made me reconnect something about my studies in Madrid, Bosch’s paintings and the cultural mysteries of my own country resulting in a symbol that combines my passion for construction and the spiritual elements that the people from the village and specially my team of carpenters provoked to my own spirituality.
Individually and professionally every impression becomes part of you. As a Czech proverb says,
you live a new life for every new language you speak, the same goes for a film, I find it fascinating
that as a designer and filmmaker you are constantly shaping reality and time to create the worlds needed to tell a story and each project is constructed by all those experiences and impressions of everyone involved.
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